Tag Archives: studio

18 Apr

Ogre Head Studio turns 3 !



We are proud to announce that today mark’s the 3rd anniversary of our indie game company, Ogre Head Studio. We just wanted to thank you for all the support and help that everyone has showered upon us over the years.

We would also like to take the time out to mention the folks who helped over the years and for Asura!

- Samar Malik for his incredible contribution towards marketing and cinematic art.

- Jay Doshi for his animation skills.

- Santosh Kumar for his character rigs.

- Orange Byte Studios for their masterful craftsmanship with regards to SFX and Music.

- Nasscom Gaming Forum for their support towards the Indian game development scene.

- Indie Mega-booth Team for providing us with a platform to showcase the game to 1000′s of people around the globe.

- Special thanks to Anjet for his contribution towards localizing our game into Chinese, Zameer Baig for providing us with QA support and Tejas who is helping us with the English localization.

- Coconut Island Games for helping us with the China release.

Last but not the least, to everyone in the game dev community in India as well as across the world. We would not be where we are without your invaluable feedback, suggestions, and advice.

As you might or might not know, our goal for the studio has always been to redefine the Indian game industry by making Hack, Slash, and Everything Epic!

The world has its orcs and elves and High fantasy. However, we believe that it’s time to add some Rakshasa, Devas, Yaksha and Vanaras in the mix. That is exactly why we do what we do. We want to blend game-play with our own inspiration of Indian culture/myth and share it with the world.


We have already started the invasion with Asura and the response has been humbling as well as amazing.

Three year’s ago when we started Ogre Head, most people were cynical and thought we would never get this far. Now other folk’s are joining us in the league and we hope more will. :)

Thank you!

Neeraj & Zain.
Team Ogre Head



01 Feb

Showcasing Asura at Taipei Game Show 2017!


We recently showcased Asura at Taipei Game Show which is a 6 day event held at Taipei, Taiwan. I had a wonderful time at the gig with our upcoming game Asura on display. Got the opportunity to meet tons of great people and make new friends. As always I thought I would share my experience at the show and give you an insight on what TGS is all about. Maybe it will help you decide whether you should also showcase at the event. TL:DR; You should! :)

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A couple of months ago, we got a mail from the organizers of Taipei Game Show inviting us for the event at Taipei, Taiwan. The event had 2 separate programs known as Indie Festa and Indie House. The difference is that Indie Festa is a B2B show whereas Indie House is B2C. We were invited for the Festa and the deal was to showcase Asura at the show. Our stay was covered by the organizers and we  had to pay the deposit which would be returned to us after the event. We not only agreed to participate in the Indie Festa but also showed an interest in participating in the Indie House since it is more of consumer show and we love showing our game to gamers!  We requested for the participation in both the events and the organizers gladly agreed. Just like that we were all set to showcase Asura at our very first Taipei Game Show. By the way, If you are from India then please note that the visa process  for Taiwan is kind of confusing. If you have an American B1/B2 US visa then you can show that and get the visa within a day which is exactly what I did!


Check out that crowd!

Indie Festa lasted for two days, from 19th – 20th Jan and as I mentioned before, it was targeted towards B2B which meant that the visitors where mostly from or related to the game industry. There were also media and several other gaming platform companies looking out for new and upcoming games. I landed in Taipei and traveled straight to the World Trade Center which was the venue for the show so that I could set-up everything for the gig. This time around, I managed to record myself setting up our booth at the Indie Festa. You can check out the time lapse below.

I had the usual give-away with me. Flyers, Posters and bookmarks for the people who would come to our booth. Travelling from India, We are always kind of constrained for the logistics of our booth materials but I tried my best to make it as epic as possible. I got to meet a lot of new developers and their amazing games. Also, there were couple of devs who I already knew and it was great to reconnect with them!

After showcasing at Indie Festa, on the 20th, we had to taken all our booth materials and had set it up at an another spot in the trade center for Indie House. Some of the devs had only opted for the Festa and went back the following day. The Organizers had already built a table with an epic banner of every studio’s game on the show floor. Once again I managed to set-up our booth, this time with a different set-up. We don’t have a time lapse for this but you can check it out in the image below. Indie house happened for 4 days and the footfall of visitors for the show was HUGE! I had never seen such a large crowd for a gaming convention before.


Asura Indie House Booth

I had to switch my hotel on the day of Indie house set-up because the accommodation from the organizers only lasted until Indie Festa days. I had already made bookings for my stay and it was much close to the venue. The place is called Farmosa 101 and I kid you not, It is amazing! Especially the folks running the place are really helpful and made sure that I had a very comfortable stay at their haven. Can’t recommend it enough. If anyone from Farmosa is reading this, you get the official stamp of EPICNESS! :)

On day 2 of the Indie House, I requested to change the monitor due to it’s picture quality which was not great and the organizers made sure that I received what I had asked for. Geared up with my new hardware, I slightly changed the set-up of the booth. This was mainly due to the reason that on day 1 , I had observed that people who would come in groups would crowd around the table to watch their friends play and it would obstruct the view for other people coming in. Hence, I placed the CPU above the table itself and kept the monitor on top it so that the game could be viewed from a distance with out any issues. Many of you might think that I am genius for this but the idea was blatantly stolen from the booth of Planetoid Pioneer, Vlad, who was also showcasing in his booth. Thanks Vlad! :) blogIndieHouse3 We had tons of folks playing Asura at the event. Many of whom who came again and again to the booth so that they could get their hands on it just one more time. We had a dude who sat for 54 mins and tried to finish the game. It was amazing to see such passionate bunch of crowd at TGS.


Folks seemed to enjoy Asura!

One disadvantage I had during my days at TGS was that neither did I speak nor understand their language which is Standard Mandarin so explaining our game, it’s development process or game design was kind of difficult but we managed. Sometimes folks from other booth would jump in to help me translate what I was trying to communicate and it was great. Especially, Folks at Woombo Combo Games, Guns of Icarus, Justin and Wei from Gattai Games who were right across our booth. Thanks for all the help guys! :)

Unfortunately, I don’t get to time to check out the city when I travel for work partly because I am working with Neeraj online at the hotel but of what I saw and experienced, I really enjoyed my time at Taipei. On the last day, we all from Indie house got together for some dinner and a karaoke session which was kind of crazy and amazing at the same time. A shout out to Tiff, Ting and Jacob for all the help and for having us at the show. Joan and crew for the rentals and putting up with my OCD. Mark, Merk, Geroffrey, Sun,  Eric, Gon, Jake, Vlad and Emmanuel had a great time with you all on the final day!


Photo by Vlad Micu.

As conclusion, I would like to say that Indie Festa and Indie House are both awesome but it really depends on what you exactly are looking for. If it business deals, publishers, platforms etc then Festa is your jam. If you want to play-test, check out passionate folks playing your game etc then Indie house it is. TGS 2017 was EPIC, the people of Taipei are Epic and passionate about games and if we get a chance, we will definitely come again to TGS next year! On the next blog, I will be sharing the amazing games that I got to play at TGS 2017. Hopefully a lot of GIFS and images! Pretty excited for that so stay tuned and in the meantime, BE EPIC! :D

13 Nov

NGDC 2016 was EPIC!



We just got back from Nasscom Game Developer Conferece 2016 and it was EPIC!

For the record, we have been showcasing and visiting NGDC for the past 4 years now and this was by far the best in our opinion. Apart from meeting our fellow developers and friends, we also got to meet some new folks in the industry. The game dev scene also has become really diverse with folks coming in from different backgrounds and fields of expertise.

We of-course managed to showcase Asura at the show and had a very good response. It was a humbling and an amazing experience to see almost everyone coming down giving us feedback’s as well as their well wishes for the release of Asura. We also managed to sell some merchs a.k.a Asura & Ogre Head T-shirts.



Although we were super busy managing  our booth and talks, we somehow managed to checkout a handful of new and interesting upcoming game from the  gig.

Antariksha Sanchar by Quicksand Games Lab.

Out of all the sessions, we managed to only sit at one talk and it was a track by Dr. Padmini Ray Murray and Avinash Kumar, two super intellectual human beings with super Saiyan skills. The track really opened our eyes on how an academic or a DJ/Studio head/Designer, basically a person who is not from the usual gaming background can develop games and bring a host of interesting  ideas to the table. Their game is all about the dream theorems of Mr. Srinivasa Ramanujan and an opera by the classical dancer Jayalaxmi Eshwar. Yup, it sounds way out the ordinary and it being made with incredible love and care. We have yet to check out the game-play but the concept and their development shots just blew our minds!

Alter Army by Vague Pixels

Alter army is beat em up game in development by mere 15 year old mortals.  The game has a certain charm, innocence and passion which is exactly what the game industry in India desperately requires! These kids if on track can do some brilliant things in the future. It is amazing that TFC Lab is supporting them with development . We played a level of their game and although it is too early in development, do have a look out for this one!

Bot Rods by HOBO Interactive, Holy Cow Productions & The Circus Productions

The trailer is the one that caught our attention! Bot rod is a battle racing game with robots. Select your bot and duke it out among each other in the winding tracks, at least that’s what we got to check out at the showcase. Again, it is super early in development but the concept and the idea is super cool. Hopefully it will fill our Crash Nitro Cart craving! :)

On the final day, there was an after Party at Nine Tails Studios. We had expected 5-10 people to come in since we assumed that majority of the people were leaving right after the show but then an amazing thing happened. Almost 30 folks from all phase of game dev scene came for the gig. There was board games, card games, our upcoming games, Overwatch, party games, Biryani and many other things happening and to see all of us under one roof was an amazing experience and a dream come true.

A very big thank you to Ravi and Alok for managing the food and venue. A shout out to Yadu and Rishi for being optimistic as well as all the help for the gig. A fist bump to Mithun and Tejas for bringing a variety of board games. Also, super grateful for all you folks who came to the show with a variety of games and contributing to actually making the gig happen. It was just EPIC!




8NGDC has always been great but this time, it was special since it happened in our home turf, Hyderabad and it went by like a breeze. Shruti, Darryl and the whole nasscom team, thank you so much for making it happen and for the opportunity. Hrishi and Mukund for helping us with the talk and working super hard on managing their tracks. Thanks for letting us blabber on stage and had an amazing time with all of them especially the final design talk >.<


Finally, thank you all for checking out Asura and for supporting us all the way. Exciting news regarding the same coming very soonly !

For any queries please contact zain@ogrehead.com or support @ogrehead.com| Get Presskit here: http://ogrehead.com/press