We will be at Nasscom Game Developer Conference on 10th & 11th November 2016 and below are things which we will be having at the show. Feel free to drop by at the gig and if you want to sign up for the talks then here is the link for the same!
The Art of Asura > https://goo.gl/mwPYjy > Sign Up!
Crafting Mechanics and Lore through Game-play and Aesthetics > Sign Up!
The year is almost coming to an end which is why we thought why not blog about stuff which has been cooking at our studio. We have been developing Asura and working on service projects as you might know. 2015 has been pretty a busy and awesome and we are rolling with it. The year was all about showcasing & developing Asura at various events, traveling some cool places, working with awesome people, working with clients and learning a ton of stuff as always.
In November, we showcased Asura at Nasscom Game Developer Conference 2015, our second year showcasing at the event and as always it has been an amazing experience. The amount of people playing our game was outstanding and getting to meet old and new folks in the industry is always cool. We gave a design talk on “Randomness in game Design” and were also a part of the jury for BYOG game jam.
BYOG is basically a game development contest where in you need to create a game within a weeks time by picking a theme selected by the jury. The participants had one week to develop the game and then 5 finalist were selected to showcase at NGDC 2015. The games that had been selected were interesting and unique considering the time it was taken to develop them. You can check out all of the games and regarding BYOG here!
We also got to check other developers on the show floor but an annoying thing that we noticed was that some of them were using art or stuff from unity asset store and then telling us that they made it which was not cool at all. We absolutely understand using stuff from the assets store which is why it exists but blatantly lying about it when inquired is just not what one expects and please for the love of God, man up and say the truth.
Also, we had this funny incident were I was checking out the games of other developers at an event and one of the devs whose game was on display asked me whether I was into game development. I told him” yes” and the dude simply told me to “get lost”. His reason was that since we are in the same industry, I am his competition and I would steal his idea. This incident struck me like a Kamehameha and I still sometime hesitates to check out other peoples game at gigs . If you are a game dev please do not do such stuff, it just proves that how insecure and scared you are of your games. The people who want to clone will anyways do it but shooing of other people from your booth literally obliterates the point of you showcasing in an event.
That said, Shruti, Darryl and the whole Nasccom team did an awesome job as always hosting the event and we definitely had a blast with everyone else!
We also showcased our game at Dubai Game Expo 2015, which was a cool experience. Although the event didn’t see many gamers who had come to play, we met some really cool developers at the expo and got to play each other’s games.
One was Guillermo Mezzano from Behold Studios showcasing Chroma squad, a Tactical RPG where in you play as a five actor stunt squad who quit their jobs to start their own power rangers inspired tv show. They are also the developers of Knight of pen and paper which we were a big fan of!
Shailesh Prabhu from Yellow Monkey Studios was present at the expo and gave a talk about “What we learnt from making Socioball (and other games)”. Since our booth had enough space to showcase another game, he joined to demo with us to showcase his upcoming game, Sky Sutra, a two player plat-former brawler with carpets and Indianess. You can check out proto-type game-play below.
Adriel Wallick, programmer, game designer and organizer of Train Jams along with Kevin Geisler, one of the minds behind the game Octodad had also come to the event for their respective talks. During the final day of the gig every one just hung around show floor playing each others’s game and talking game dev which was an amazing experience.
Recently, we had also attended Indie Game Shindig, an event hosted by Shristi Institute of Art, Design and Technology based out of Bangalore. There was a nice collection of games that were being showcased at the show. One of the best things about the event was the sheer amount of awesomeness by their students. They were all busy creating fantastic murals with Super Saiyan patience and hard work. Each one of them were amazing and do check out the epicness below if you don’t believe us. The pictures are mostly work in progress and i like a fool forgot to take the snaps on the final day when all of them were finished. -_-
The event also boasted a cool talk by Meg Jayanth, writter of 80 days who spoke about her experience in working for her game and about diversity and breaking the cultural stereotypes. Shailesh Prabhu gave a really insightful talk about Indie game development and their experience struggling, finding success and most importantly surviving in the games industry. Xenia Zeiler, a professor of South Asian studies gave a talk about Indian religious influences on the gaming. Gayathri Kodikal, a film maker, shared her experience of documenting a historical event which happened in Old Goa and how it has influenced her to make a board game and a video game. Rob Morgan, games writer, spoke about VR which I had to miss because of some reason. As one of the speakers was not able to make it, I took up the slot and gave the same talk which i gave at NGDC 2015, about “Randomness in game design”. A shout out to Yadu Rajiv, Padmini Ray Murray, their students and faculty members for hosting the event. It was a great start to what i believe can lead to an amazing event which can be hosted every year!
As always, i cant emphasis enough that how insightful it is to attend such events especially if you are into game dev. Again like Dubai Game Expo, we didn’t see gamers or consumers at all in such events, but the new people i met, the students i interacted with, sharing ideas, some arguments, debates, lunches and dinners it revitalizes one’s creative juices. My point if you get a chance to go to any of such gigs, just go! Even if it delaying your work or deadline by a couple of days.
We also recently finished development of one of our clients which means more time for working on Asura and we have been doing some significant progress in our game. I am breaking my head on the lore/story and planning on how it should tie up with the whole experience where as Neeraj is coding the large pool of weapons and armors. The game is almost feature complete but the polish is still not up to par. Also, testing is a hell thanks to its random and procedural nature but hopefully you will help us with that problem when we send you the build soon
Also, we hired an intern this month, Mr. Samartha Ingle, who is working on one of our first person side project/proto-type at the moment. We asked him to make an interior of an old house(Indian inspired) without props and he cooked this up for us. It is real time render in Unity 5 and you should definitely check it out in action. The models where made in Maya, Texture in Substance / Photoshop and uses Unity’s PBR shader. I saw Samartha’s work while hanging out in twitter and called him right away to join us. He also plays tons of games which include Anno series, Homeworld, Crusader kings 2 and Europa Universallis which is one more reason why we got him in our team.
With the team slightly bigger and our company growing slowly but steadily, we hope to really surprise you with our quality of work, and we are trying our very best to do the most epic job possible within our capabilities. I started this studio with Neeraj to bring a change in the industry and to work with the best of the best which i believe we are doing. This year has been super rad and better than last year with less bumps but lot of hours poured into game development. Inshallah, We hope next year will be more hours and more work for us.
With that said, we hope that it was an amazing year for you and we know that 2016 will be much more epic! We can’t express this enough but seriously, thank you for your support and awesomeness. 99% of the time whenever we have asked for you help, opinion or suggestions, you have more than helped us and for that we are super grateful! I know it sounds cliched or corny but believe me, a change is coming and we will try our very best, aur kya!
So after what seems like ages, We have a reason to actually ramble about some stuff which happened in the past few days!
NGDC 2014 (Nasscom Game Developer Conference) happened on 13th-15th October 2014. Basically, a one stop event for all the indian game devs and game related companies to showcase their games and products along with tons of sessions all about game development and the process.
We had a booth at the event showcasing our upcoming game Asura to all the attendees and fellow game developers and boy did we have a blast!
The Build we showcased was not at all balanced as a result everyone died at the first round itself only to start the game all over again to defeat the bosses! Along with that, tons of feedback and abuses have really helped us rethink some aspects of the game which would have maybe otherwise gone completely unnoticed.
We have always sucked at Photography, this is the proof !
Zain was also apparently the speaker and blabbered about “Designing Art for Games” which was a one hour session where he repeated the sentence, “GAMEPLAY FIRST” a zillion times. He was also one of the panellist for the “Challenges in Game Art production” sharing seats with biggies like Ariel Belinco, Kshiraj Telang and Rahul Philip all amazing artist and really great people!
After working 24×7 on the game, its a relief to get out and meet all the amazing people in the industry. Indies or people from game companies, we realised that all are really craving for good games and we met a lot of them sharing our mutual love for the craft of video games! Lots of tips for Asura and getting to know other perspective of the industry has not only helped us keep things in perspective, its a valuable knowledge which just can’t be found anywhere else but in such Gigs!
Then the call came!
It was the second day of the event and we all were busy showcasing the game and letting people know how awesome it is ! Neeraj got a call from a friend stating that we had won an award. Since Aubhik was busy with some the group playing the game, Zain and Neeraj ran to the hall to check whether it was for real.
Apparently, people were directing Zain towards the stage and he ran like forrest gump from the movie only to realise it was someone elses award!
Damn the embarrassment at that time was so epic that Zain literally was running back from stage only to realise we have actually won an award but it was already called and we were late and they had proceeded with the show!
Grab the awesome Certificate, click the photo and whoosh we were off showcasing the game!
Basically, all we want to say is that we won the award for the “UPCOMING GAME OF THE YEAR” and it was pretty damn fun!
No we did not forget Neeraj, he is the one clicking the pic!
This is our first award since we started the studio and getting it before the game is out is a great boost to our small team and a thumbs up to finish the game! It also comes with a heap load of pressure but we are used to it now.
Here are some other awesome team who won the awards for their respective categories. You can check them out here
All this awesomeness was conjured thanks to the awesome people at Nasscom and one woman who without a doubts is a force to reckon with, Shruti Verma.
Bro-Fist to everyone who came to the gig and checked out Asura! Thanks a lot !
To all the homies who came to our booth, a big thanks and a bro-fist for actually taking out the time and pouring down the feedback and suggestions !