Tag Archives: indie

07 Jun

Game Dev Tips: Showcasing Your Indie Game in A Non-English Speaking Country.

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We recently showcased our game Asura at BitSummit held in Kyoto, Japan. We have also been to Taipei Game Show some time ago. During our visit to these shows, we learned that showcasing a game in an English speaking country is much more different than a country like Japan where English is not a common language. There is a certain prep work required so that you can have a successful show. For the same purpose, we would like to share some tips on how to showcase your game in a non-English speaking country.

1.) Electricals and Power Supply: Research on the kind of electrical specs that the country you will be showcasing demands. Japan has its variation of power specification and electrical outlets similar to that of the US, and if you are from a country like India, you will need to be prepared. Do not expect the organizers to provide you with them. Your best bet would be to get some convertible plugs and additional power strips. However, there are certain events wherein you will have to purchase the power for your booth. If such is the case then make sure you communicate with the organizers a month or so before the event. We had a  friend in a neighboring booth who had to shell out 200$ during the show as he forgot to purchase the power before hand.

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 2.) Control Card: We forgot to make the Control Card for Asura during Bit Summit but you should not. Control card is nothing but a little banner or piece of cardboard which will feature instructions on how to play your game, key configuration, etc in the localized language. Control Card will save you a ton of energy while showcasing if you can’t speak the local language. It will also help visitors at your booth to understand the game much better without any hassle.

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3.) Localized Banners, Flyers and Giveaways: This is obvious! Grab those fantastic banners and flyers you have made for the game and make sure to localize it for the show. We have made some amazing friends all around the world who are kind enough to help us with the localization if they know the language. You can do the same!

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4.) Controller Preference: Some countries like Japan prefer Playstation controllers whereas the western folks are much more comfortable with an Xbox variant. Please do your research according to the place you will be showcasing. If you can, bring both the controllers then you can let the players choose according to their preference.

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 5.) Culture and Language:  Try to learn a bit about the culture and etiquettes of the country you will be visiting. Chances are that some mannerisms which are OK in your country might be offensive or rude in the one you are planning to visit. Also, try to learn a couple of common greetings or words like ‘Thank you’, ‘Sorry’, ‘goodbye’ etc. You might feel awkward to communicate in a new language at first, but folks will love you for making the attempt. The point is to make everyone feel comfortable and language is a great weapon which you can use to your advantage.

6.) Summon your local friends: If you have any local acquaintance in the city where you are planning to showcase, invite him or her to the show. Your friend can help you translate and showcase the game much better due to his/her fluency in the local language. Usually, the organizers will offer a couple of extra passes. If you don’t have additional passes, e-mail the fellow devs who will be showcasing along with you and ask if they would have any extra passes. Make sure to treat them with a lunch or dinner if they hook you with an extra one :)

7.) Localized Game Demo: This is a tough one but try to localize the demo which you will be showcasing at the event. If your game is light on text then it should be doable. Trust me! The time invested for the localization will be worth it at the show. This tip does not count if your game is already localized.

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We hope that the above points help you to maximize the success of your upcoming events. Please do note that the tips can also be applied for any showcase in general. Best of luck for your game and thank you for dropping by.

BE EPIC!

16 May

Asura invading Bit Summit 2017!

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Hi,

We are delighted to announce that Asura will be on showcase at Kyoto Indie Festival, Bit Summit 2017. The event is going to be held from 20th to 21st at Miyako Messe, Kyoto. If you are planning to attend the event then drop by, say ‘Hi!’ And get your hands on Asura if you haven’t already.

There will also be an incredible roster of amazing indie games on showcase. You can learn more about them HERE!

 Thank you.

18 Apr

Ogre Head Studio turns 3 !

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Hello,

We are proud to announce that today mark’s the 3rd anniversary of our indie game company, Ogre Head Studio. We just wanted to thank you for all the support and help that everyone has showered upon us over the years.

We would also like to take the time out to mention the folks who helped over the years and for Asura!

- Samar Malik for his incredible contribution towards marketing and cinematic art.

- Jay Doshi for his animation skills.

- Santosh Kumar for his character rigs.

- Orange Byte Studios for their masterful craftsmanship with regards to SFX and Music.

- Nasscom Gaming Forum for their support towards the Indian game development scene.

- Indie Mega-booth Team for providing us with a platform to showcase the game to 1000′s of people around the globe.

- Special thanks to Anjet for his contribution towards localizing our game into Chinese, Zameer Baig for providing us with QA support and Tejas who is helping us with the English localization.

- Coconut Island Games for helping us with the China release.

Last but not the least, to everyone in the game dev community in India as well as across the world. We would not be where we are without your invaluable feedback, suggestions, and advice.

As you might or might not know, our goal for the studio has always been to redefine the Indian game industry by making Hack, Slash, and Everything Epic!

The world has its orcs and elves and High fantasy. However, we believe that it’s time to add some Rakshasa, Devas, Yaksha and Vanaras in the mix. That is exactly why we do what we do. We want to blend game-play with our own inspiration of Indian culture/myth and share it with the world.

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We have already started the invasion with Asura and the response has been humbling as well as amazing.

Three year’s ago when we started Ogre Head, most people were cynical and thought we would never get this far. Now other folk’s are joining us in the league and we hope more will. :)

Thank you!

Neeraj & Zain.
Team Ogre Head

 

 

For any queries please contact zain@ogrehead.com or support @ogrehead.com| Get Presskit here: http://ogrehead.com/press