31 May

Rune progression, Casual connect and other stuff ! | Asura #Dev log 4

asura demo poster2

pitch asura

After coming back from Casual Connect Asia 2014, we iterated a little bit on the demo that we showcased at the gig. We fixed the Rune progression for the current roster of Runes along with other changes.

Earlier we had implemented all spell runes as legendary runes and it took ages for a new player to check out how the spells work and was way to grindy. Right now, we have balanced it with 3 spell runes each with its own unique rarity so its much easy to get the common spell.


Here are the list of current fixes and updates!

# Rune progression has been changed for the player to understand the overall feature of the game much more efficiently.
# The weapon once unlocked equips automatically.
# The whole UI format has been changed to suit the game play in an efficient way.( Art is WIP)
#  Enemy AI has been updated. (Still WIP though)
# Arena has been scaled up in size with some more props and foliage.
# Spell runes will unlock sooner.
# The attack animation has changed ( Still exploring with the style)

On Art, we are currently working on the Arena design and that’s where the main focuses is. Meanwhile, we are trying different animation style for combat to make it much more awesome.

Working on the game and working on these demo is a daunting task for us since we are really small team. We are working super hard to get all the features in and it may take some time. We will update it as we move forward!


Please play the development build here and share your feedback . We are hoping to post the next update soon so stay tuned !

And here are some pics from Singapore. We had showcased Asura Demo, at Casual Connect Asia 2014 and the experience was Amazing.

The booth!


With the maker of Trigger princess!


Pudge visits Ogre Head Studio


Showcasing the game!


The Ogre Head Team


Playing Asura on Mobile!


Pitch leaflet along with Poster !






04 May

2nd week update|Runes, enemies and other epic stuff | Asura # Dev Log 3

We have been working super hard on Asura for the next big update of the game! The demo will be showcased at our booth at Casual Connect Asia 2014 Singapore.

Its been two week since we have been working and the progress has been super amazing! We have added

  • 20 unique runes
  • A basic human enemy set with its variants like poison, cold and elite champion
  • 1 set of Armour and weapon tier for Asura. The weapon and Armour evolves as you play and grows stronger
  • Spell buffs like Meteor strike, chilling aura, life leech, poison touch and zealous strike .(art has yet to be integrated though)
A first pass of the different runes available in Asura

A first pass of the different kind of runes!


Elephant Infantry Unit

Elephant Infantry Unit



New character concept by Zain

New character concept by Zain

Elite Infantry Unit

Elite Infantry Unit

Archer Unit

Archer Unit

Basically the game is very much playable and we are already having tons of fun with it!

Next update would be about:

  • Intergrating art for spells
  • Implementing elite variants of enemy set
  • Boss battle sequence
  • Rage Mode
  • Ui stuff

We will demo all this updates at Casual connect and are super excited for the gig!
If you are dropping down at the event be sure to visit our booth and play Asura!

We are hunting for publishers as of now and if you have any queries or suggestions please contact at zain@ogrehead.com or support@ogrehead.com

BTW, We are not showing the ingame screenshot as we want to reveal the game
at Casual Connect. Will be posting images of character and the game as soon as we are back!



For any queries please contact zain@ogrehead.com or support @ogrehead.com| Get Presskit here: http://ogrehead.com/press