After coming back from Casual Connect Asia 2014, we iterated a little bit on the demo that we showcased at the gig. We fixed the Rune progression for the current roster of Runes along with other changes.
Earlier we had implemented all spell runes as legendary runes and it took ages for a new player to check out how the spells work and was way to grindy. Right now, we have balanced it with 3 spell runes each with its own unique rarity so its much easy to get the common spell.
Here are the list of current fixes and updates!
# Rune progression has been changed for the player to understand the overall feature of the game much more efficiently.
# The weapon once unlocked equips automatically.
# The whole UI format has been changed to suit the game play in an efficient way.( Art is WIP)
# Enemy AI has been updated. (Still WIP though)
# Arena has been scaled up in size with some more props and foliage.
# Spell runes will unlock sooner.
# The attack animation has changed ( Still exploring with the style)
On Art, we are currently working on the Arena design and that’s where the main focuses is. Meanwhile, we are trying different animation style for combat to make it much more awesome.
Working on the game and working on these demo is a daunting task for us since we are really small team. We are working super hard to get all the features in and it may take some time. We will update it as we move forward!
Please play the development build here and share your feedback . We are hoping to post the next update soon so stay tuned !
And here are some pics from Singapore. We had showcased Asura Demo, at Casual Connect Asia 2014 and the experience was Amazing.